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#ifndef DEF_GRID
#define DEF_GRID
/* Grid.h
* Defines the class Grid
* A grid contains a table of cells the game will be set on
* Creators : krilius, manzerbredes
* Date : 29/04/2015 */
#include <iostream>
#include <vector>
#include "ModelConstants.hpp"
#include "Cell.hpp"
class Grid
{
private:
int m_size;
std::vector<std::vector<Cell*> > m_table;
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
public:
Grid(int size);
~Grid();
void show();
bool isEmpty(int i, int j);
bool gridIsFull();
void setCell(int i, int j, Cell * cell);
void move(Direction direction);
};
#endif
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