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#ifndef	DEF_GRID
#define	DEF_GRID

/* Grid.h
 * Defines the class Grid
 * A grid contains a table of cells the game will be set on
 * Creators : krilius, manzerbredes
 * Date : 29/04/2015 */

#include <iostream>
#include <sstream>
#include <vector>
#include <tuple>

class Grid
{
	private:
		int m_size;
		std::vector<std::vector<int> > m_grid;

		int maxStrLenInGrid();
	public:
		Grid();
		~Grid();

		std::string description();
		bool isEmpty(int i, int j);
		std::tuple<int, int> getRandomEmptyCellCoord();

		bool setCell(std::tuple<int, int> coord, int value);
		bool setCell(int i, int j, int value);

		std::vector<int> swipeLine(std::vector<int> line);
		std::vector<int> defragmentLine(std::vector<int> line);
		std::vector<int> mergeLine(std::vector<int> line);

		std::vector<int> getCol(int col);

		bool isFull();
		bool isOver();

		void setCol(int col, std::vector<int> colVect);
		std::vector<int> reverseLine(std::vector<int> line);

		//Moves
		void swipeRight();
		void swipeLeft();
		void swipeUp();
		void swipeDown();
};


#endif