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#ifndef DEF_GRID
#define DEF_GRID
/* Grid.h
* Defines the class Grid
* A grid contains a table of cells the game will be set on
* Creators : krilius, manzerbredes
* Date : 29/04/2015 */
#include <iostream>
#include <sstream>
#include <vector>
#include <tuple>
class Grid
{
private:
int m_size;
std::vector<std::vector<int> > m_grid;
int maxStrLenInGrid();
public:
Grid();
~Grid();
std::string description();
bool isEmpty(int i, int j);
std::tuple<int, int> getRandomEmptyCellCoord();
bool setCell(std::tuple<int, int> coord, int value);
bool setCell(int i, int j, int value);
std::vector<int> swipeLine(std::vector<int> line);
std::vector<int> defragmentLine(std::vector<int> line);
std::vector<int> mergeLine(std::vector<int> line);
std::vector<int> getCol(int col);
bool isFull();
bool isOver();
void setCol(int col, std::vector<int> colVect);
std::vector<int> reverseLine(std::vector<int> line);
//Moves
void swipeRight();
void swipeLeft();
void swipeUp();
void swipeDown();
};
#endif
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