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#include "Game.hpp"


//==================== Constructor and Destructor  ====================

//Constructor
Game::Game() : m_grid(), m_score(0), m_nbMove(0){
}

//Destructor
Game::~Game(){
}

//==================== Helpers  ====================

//Swipe action
bool Game::swipe(kbdh::Direction direction){

	bool moveDone;

	switch(direction){

		case kbdh::Left:
			moveDone=m_grid.swipeLeft();
			break;
		case kbdh::Right:
			moveDone=m_grid.swipeRight();
			break;
		case kbdh::Up:
			moveDone=m_grid.swipeUp();
			break;
		case kbdh::Down:
			moveDone=m_grid.swipeDown();
			break;
	}

	if(moveDone){
		m_score+=m_grid.getLastMoveScore();
		m_nbMove++;
		this->popRandomNumber();
	}

	return moveDone;
}


//Cout the grid
void Game::coutGrid(){
	std::cout << m_grid.description();
}

//Return true if the game is lost. False else.
bool Game::isOver(){
	return m_grid.isOver();
}

//Pop a random number on the grid
void Game::popRandomNumber(){
	std::tuple<int, int> coord(m_grid.getRandomEmptyCellCoord());

	int percent=rand() % 100;

	int number;

	if(percent <= 10){
		number=4;
	}
	else{
		number=2;
	}


	m_grid.setCell(coord, number);
}
//==================== Getters and Setter  ====================

//Retrieve the Score
int Game::getScore(){
	return m_score;
}

//Retrieve the number of moves
int Game::getNbMove(){
	return m_nbMove;
}