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#include "Game.hpp"
//==================== Constructor and Destructor ====================
//Constructor
Game::Game() : m_grid(), m_score(0), m_nbMove(0){
}
//Destructor
Game::~Game(){
}
//==================== Helpers ====================
//Swipe action
bool Game::swipe(kbdh::Direction direction){
bool moveDone;
switch(direction){
case kbdh::Left:
moveDone=m_grid.swipeLeft();
break;
case kbdh::Right:
moveDone=m_grid.swipeRight();
break;
case kbdh::Up:
moveDone=m_grid.swipeUp();
break;
case kbdh::Down:
moveDone=m_grid.swipeDown();
break;
}
if(moveDone){
m_score+=m_grid.getLastMoveScore();
m_nbMove++;
this->popRandomNumber();
}
return moveDone;
}
//Cout the grid
void Game::coutGrid(){
std::cout << m_grid.description();
}
//Return true if the game is lost. False else.
bool Game::isOver(){
return m_grid.isOver();
}
//Pop a random number on the grid
void Game::popRandomNumber(){
std::tuple<int, int> coord(m_grid.getRandomEmptyCellCoord());
int percent=rand() % 100;
int number;
if(percent <= 10){
number=4;
}
else{
number=2;
}
m_grid.setCell(coord, number);
}
//==================== Getters and Setter ====================
//Retrieve the Score
int Game::getScore(){
return m_score;
}
//Retrieve the number of moves
int Game::getNbMove(){
return m_nbMove;
}
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