diff options
Diffstat (limited to 'src/Helpers')
| -rw-r--r-- | src/Helpers/Skin.hpp | 2 | ||||
| -rw-r--r-- | src/Helpers/Skin/Skin.cpp | 51 |
2 files changed, 52 insertions, 1 deletions
diff --git a/src/Helpers/Skin.hpp b/src/Helpers/Skin.hpp index 6f01f18..4d020c8 100644 --- a/src/Helpers/Skin.hpp +++ b/src/Helpers/Skin.hpp @@ -1,4 +1,5 @@ #include <SFML/Graphics/Color.hpp> +#include <SFML/Graphics/Image.hpp> #include <string> #include <vector> #include <fstream> @@ -8,6 +9,7 @@ namespace skin{ std::vector<sf::Color> loadSkin(std::string skinName); + std::vector<sf::Color> loadShader(std::string skinName); std::vector<std::string> removeComments(std::vector<std::string> linesVector); diff --git a/src/Helpers/Skin/Skin.cpp b/src/Helpers/Skin/Skin.cpp index b421dae..6b36295 100644 --- a/src/Helpers/Skin/Skin.cpp +++ b/src/Helpers/Skin/Skin.cpp @@ -2,7 +2,7 @@ -std::vector<sf::Color> skin::loadSkin(std::string skinName){ +std::vector<sf::Color> skin::loadShader(std::string skinName){ std::vector<sf::Color> skinLoaded; @@ -116,3 +116,52 @@ std::vector<int> skin::extractRGBA(std::string line){ return rgba; } +std::vector<sf::Color> skin::loadSkin(std::string skinName){ + sf::Image game; + game.loadFromFile("bin/skin/"+skinName+"/game.png"); + + std::vector<sf::Color> skin; + + + + //Background + skin.push_back(game.getPixel(0,0)); //Background MainWindow + skin.push_back(game.getPixel(76,243)); //Background cells + skin.push_back(game.getPixel(61,227)); //Background grid color + skin.push_back(game.getPixel(326,58)); //Score bg + skin.push_back(game.getPixel(441,58)); //Best score bg + skin.push_back(sf::Color(143,122,102)); //Button bg + skin.push_back(sf::Color(238,228,218,186)); //Game over color bg + + //Font + skin.push_back(game.getPixel(65,105)); //Title font color + skin.push_back(game.getPixel(348,78)); //Score title fontcolor + skin.push_back(game.getPixel(468,77)); //Best score title font color + skin.push_back(game.getPixel(400,96)); //Score font color + skin.push_back(game.getPixel(484,97)); //Best score font color + skin.push_back(game.getPixel(128,660)); //2 and 4 font color + skin.push_back(game.getPixel(359,661)); //other number font Color + skin.push_back(sf::Color(143,122,102)); //game over font + + //Skin 2 et le 4 + skin.push_back(game.getPixel(70,597)); //2 + skin.push_back(game.getPixel(190,597)); //4 + + //Skin 8 à 64 + skin.push_back(game.getPixel(311,597)); //8 + skin.push_back(game.getPixel(431,597)); //16 + skin.push_back(game.getPixel(71,477)); //32 + skin.push_back(game.getPixel(191,477)); //64 + + //Skin 128 à 2048 + skin.push_back(game.getPixel(312,477)); //128 + skin.push_back(game.getPixel(431,477)); //256 + skin.push_back(game.getPixel(71,358)); //512 + skin.push_back(game.getPixel(191,358)); //1024 + skin.push_back(game.getPixel(311,358)); //2048 + + //Skin for other number + skin.push_back(game.getPixel(432,358)); //More than 2048 + + return skin; +} |
