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authormanzerbredes <loic.guegan_secondary@yahoo.fr>2015-05-01 13:18:26 +0200
committermanzerbredes <loic.guegan_secondary@yahoo.fr>2015-05-01 13:18:26 +0200
commit048f1e17b752d2af53db82c1861002283fc300fa (patch)
treeaf7e01538efa1304e53ed89786ff7afeadc3a325 /src
parent672358a947ff4bff7e0b4e0afaa90c30480ce65b (diff)
Add some newers things :
-Change helper ModelConstants to Keyboard -Now helpers is in folder Helpers -Change direction name to use CamelCase
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Controllers/CMakeLists.txt (renamed from src/Controller/CMakeLists.txt)0
-rw-r--r--src/Controllers/ConsoleController/CMakeLists.txt (renamed from src/Controller/ConsoleController/CMakeLists.txt)0
-rw-r--r--src/Controllers/ConsoleController/ConsoleController.cpp (renamed from src/Controller/ConsoleController/ConsoleController.cpp)24
-rw-r--r--src/Controllers/ConsoleController/ConsoleController.hpp (renamed from src/Controller/ConsoleController/ConsoleController.hpp)3
-rw-r--r--src/Helpers/Keyboard.hpp (renamed from src/Model/ModelConstants.hpp)11
-rw-r--r--src/Model/Grid.cpp82
-rw-r--r--src/Model/Grid.hpp8
-rw-r--r--src/main.cpp2
9 files changed, 25 insertions, 107 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a1c4ccb..da444d2 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -15,4 +15,4 @@ include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(2P11 ${SFML_LIBRARIES} Model ConsoleController)
add_subdirectory(./Model)
-add_subdirectory(./Controller/)
+add_subdirectory(./Controllers/)
diff --git a/src/Controller/CMakeLists.txt b/src/Controllers/CMakeLists.txt
index 7ebeb19..7ebeb19 100644
--- a/src/Controller/CMakeLists.txt
+++ b/src/Controllers/CMakeLists.txt
diff --git a/src/Controller/ConsoleController/CMakeLists.txt b/src/Controllers/ConsoleController/CMakeLists.txt
index d42803f..d42803f 100644
--- a/src/Controller/ConsoleController/CMakeLists.txt
+++ b/src/Controllers/ConsoleController/CMakeLists.txt
diff --git a/src/Controller/ConsoleController/ConsoleController.cpp b/src/Controllers/ConsoleController/ConsoleController.cpp
index a2a4a77..4be0375 100644
--- a/src/Controller/ConsoleController/ConsoleController.cpp
+++ b/src/Controllers/ConsoleController/ConsoleController.cpp
@@ -1,6 +1,6 @@
#include "./ConsoleController.hpp"
#include <SFML/Window/Keyboard.hpp>
-#include "../../Model/ModelConstants.hpp"
+#include "../../Helpers/Keyboard.hpp"
ConsoleController::ConsoleController()
{
@@ -18,7 +18,7 @@ void ConsoleController::play()
std::cout << "Use arrows to play !" << std::endl;
//Init keyPress
- Direction keyPress;
+ kbdh::Direction keyPress;
//Display the first grid
m_game->showGrid();
@@ -35,16 +35,16 @@ void ConsoleController::play()
//Print keyPress
switch(keyPress){
- case UP:
+ case kbdh::Up:
std::cout << "Keypress : Up" << std::endl;
break;
- case DOWN:
+ case kbdh::Down:
std::cout << "Keypress : Down" << std::endl;
break;
- case LEFT:
+ case kbdh::Left:
std::cout << "Keypress : Left" << std::endl;
break;
- case RIGHT:
+ case kbdh::Right:
std::cout << "Keypress : Right" << std::endl;
break;
}
@@ -62,16 +62,16 @@ void ConsoleController::play()
-Direction ConsoleController::waitArrowKeyPress()
+kbdh::Direction ConsoleController::waitArrowKeyPress()
{
//Initialise keyPress
- Direction keyPress;
+ kbdh::Direction keyPress;
//Wait for keypress
while(1){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
- keyPress=LEFT;
+ keyPress=kbdh::Left;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
//Wait for release
@@ -80,7 +80,7 @@ Direction ConsoleController::waitArrowKeyPress()
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
- keyPress=RIGHT;
+ keyPress=kbdh::Right;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
//Wait for release
@@ -89,7 +89,7 @@ Direction ConsoleController::waitArrowKeyPress()
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
- keyPress=UP;
+ keyPress=kbdh::Up;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
//Wait for release
@@ -99,7 +99,7 @@ Direction ConsoleController::waitArrowKeyPress()
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
// la touche "flèche gauche" est enfoncée : on bouge le personnage
- keyPress=DOWN;
+ keyPress=kbdh::Down;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
//Wait for release
diff --git a/src/Controller/ConsoleController/ConsoleController.hpp b/src/Controllers/ConsoleController/ConsoleController.hpp
index 317759c..6ce8df9 100644
--- a/src/Controller/ConsoleController/ConsoleController.hpp
+++ b/src/Controllers/ConsoleController/ConsoleController.hpp
@@ -8,6 +8,7 @@
* Date : 29/04/2915 */
#include <iostream>
+#include "../../Helpers/Keyboard.hpp"
#include "../../Model/Game.hpp"
class ConsoleController
@@ -15,7 +16,7 @@ class ConsoleController
private:
Game * m_game;
- Direction waitArrowKeyPress();
+ kbdh::Direction waitArrowKeyPress();
public:
ConsoleController();
~ConsoleController();
diff --git a/src/Model/ModelConstants.hpp b/src/Helpers/Keyboard.hpp
index 5cbc21b..9d2dfa3 100644
--- a/src/Model/ModelConstants.hpp
+++ b/src/Helpers/Keyboard.hpp
@@ -6,7 +6,12 @@
* Creators : krilius, manzerbredes
* Date : 29/04/2015 */
-enum Direction { UP, DOWN, LEFT, RIGHT };
-typedef enum Direction Direction;
+namespace kbdh {
-#endif \ No newline at end of file
+ //Key arrow
+ enum Direction { Up, Down, Left, Right };
+ typedef enum Direction Direction;
+
+}
+
+#endif
diff --git a/src/Model/Grid.cpp b/src/Model/Grid.cpp
index 75c0209..cc9cdb1 100644
--- a/src/Model/Grid.cpp
+++ b/src/Model/Grid.cpp
@@ -82,86 +82,4 @@ void Grid::setCell(int i, int j, Cell *cell)
}
-void Grid::move(Direction direction)
-{
- switch (direction)
- {
- case UP:
-
- break;
-
- case DOWN:
- break;
-
- case LEFT:
- break;
-
- case RIGHT:
- break;
-
- default:
- break;
- }
-}
-
-void Grid::moveDown()
-{/*
- for (int i = 0 ; i < m_size; i++)
- {
- // If the column is full, check the next column
- bool columnIsFull = true;
-
- for (int j = 0; j < m_size; j++)
- {
- if (m_table[j][i]->isEmpty())
- {
- columnIsFull = false;
- break;
- }
- }
- while (!columnIsFull)
- {
- // Calculate the first line to merge
- int firstLine = m_size - 1;
- while (m_table[firstLine][i]->isEmpty() && firstLine > 0)
- firstLine--;
- if (firstLine == 0)
- break;
-
- // Calculate the second line to merge
- int secondLine = firstLine - 1;
- while (m_table[secondLine][i]->isEmpty() && secondLine > 0)
- secondLine--;
-
- // If there is only one element, pull it down
- if (m_table[secondLine][i]->isEmpty() && firstLine != m_size - 1)
- {
- Cell * originalCell = m_table[firstLine][i];
- Cell * finalCell = m_table[m_size-1][i];
-
- m_table[firstLine][i] = finalCell;
- m_table[m_size-1][i] = originalCell;
-
- break;
- }
-
- // If there is only one element which is at the full bottom, break the loop
- if (m_table[secondLine][i]->isEmpty())
- break;
-
- // If there are two "good" elements, begin the merge process
- Cell * cell1 = m_table[firstLine][i];
- Cell * cell2 = m_table[secondLine][i];
-
- Cell * mergedCell = NULL;
-
- // If the two cells are the same, merge them
- if (cell1->equals(cell2))
- {
- int value = std::stoi(cell1->getValue());
- mergedCell = new Cell(std::to_string(value));
- }
- }
- }*/
-}
diff --git a/src/Model/Grid.hpp b/src/Model/Grid.hpp
index 2a28559..c431cb3 100644
--- a/src/Model/Grid.hpp
+++ b/src/Model/Grid.hpp
@@ -10,7 +10,7 @@
#include <iostream>
#include <vector>
-#include "ModelConstants.hpp"
+//#include "ModelConstants.hpp"
#include "Cell.hpp"
class Grid
@@ -19,11 +19,6 @@ class Grid
int m_size;
std::vector<std::vector<Cell*> > m_table;
- void moveUp();
- void moveDown();
- void moveLeft();
- void moveRight();
-
public:
Grid(int size);
~Grid();
@@ -33,7 +28,6 @@ class Grid
bool gridIsFull();
void setCell(int i, int j, Cell * cell);
- void move(Direction direction);
};
diff --git a/src/main.cpp b/src/main.cpp
index 52444a9..26062a9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -7,7 +7,7 @@
//----- Personnal include -----
#include "./Model/Grid.hpp"
-#include "./Controller/ConsoleController/ConsoleController.hpp"
+#include "./Controllers/ConsoleController/ConsoleController.hpp"
//-----------------------------