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authormanzerbredes <loic.guegan_secondary@yahoo.fr>2015-05-04 14:00:54 +0200
committermanzerbredes <loic.guegan_secondary@yahoo.fr>2015-05-04 14:00:54 +0200
commit164d94eec1b88f0e9a466585b512fc8dca4c80ed (patch)
treed32f93d24a13a4be2eaf14559217c1fccdb5e6a9 /src/Controllers/SFMLController/SFMLController.cpp
parent1bebaf0f924c83bfb5a91bafefcb69d98e3b8b05 (diff)
Add stats class, make a functionnal SFML game
Diffstat (limited to 'src/Controllers/SFMLController/SFMLController.cpp')
-rw-r--r--src/Controllers/SFMLController/SFMLController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Controllers/SFMLController/SFMLController.cpp b/src/Controllers/SFMLController/SFMLController.cpp
index 3d5d4a1..bf4a069 100644
--- a/src/Controllers/SFMLController/SFMLController.cpp
+++ b/src/Controllers/SFMLController/SFMLController.cpp
@@ -57,7 +57,7 @@ void SFMLController::run(){
m_MainWindow.clearBG();
//m_game.swipe(kbdh::Direction::Left);
std::vector<std::vector<int> > aaa=m_game.getGrid();
- m_MainWindow.drawGrid(aaa,m_game.isOver());
+ m_MainWindow.drawGame(aaa,m_game.isOver(), m_game.getStats());
m_MainWindow.display();
//keyPress=this->waitArrowKeyPress();