#include "hud.hpp" HUD::HUD(GLFWwindow* window): m_ImGuiContext(ImGui::CreateContext()), m_POpen(true) { ImGui::SetCurrentContext(m_ImGuiContext); ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init("#version 330"); m_Context=new HUDContext(); } HUD::~HUD(){ delete(m_Context); } void HUD::Render(){ ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGui::SetNextWindowPos(ImVec2(0,0)); ImGui::SetNextWindowBgAlpha(0.6f); ImGui::Begin("HUD",&m_POpen,ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav); ImGui::Text("FPS: %d",m_Context->fps); ImGui::Text("Current Shader: %s",m_Context->current_shader.c_str()); ImGui::Text("Simulation Time: %llds",m_Context->time); ImGui::End(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }