From e29a9115d185d0b752868a36c8d56f6020bc4134 Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Sun, 5 Jul 2020 18:55:39 +0200 Subject: Create basics source files --- resources/shaders/square.glsl | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 resources/shaders/square.glsl (limited to 'resources') diff --git a/resources/shaders/square.glsl b/resources/shaders/square.glsl new file mode 100644 index 0000000..200215c --- /dev/null +++ b/resources/shaders/square.glsl @@ -0,0 +1,29 @@ +// ----- Vertex Shader ----- +#version 330 core + +layout(location = 0) in vec3 position; +uniform mat4 projection; +uniform mat4 model; + + +void main(){ + + gl_Position = projection * model * vec4(position,1); + +} + +// ----- Fragment Shader ----- + +#version 330 core + +uniform vec2 resolution; +uniform float time; + +out vec3 color; + +void main(){ + vec2 coord=gl_FragCoord.xy/resolution; + coord-=0.5; + float d=length(coord); + color=vec3(d,1,1); +} -- cgit v1.2.3