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#+TITLE: Remote Snake API
#+OPTIONS: toc:nil
#+LATEX_HEADER: \usepackage{fullpage}
* General Description
- All transmissions will be based on TCP because:
- Packet length are not fixed
- Packet ordering is important
- All TCP stream from *client to server* will:
- Contain plain json data
- Be terminated by a "#EOF" line (in order for the server to detect the end of the request
- All TCP stream from *server to client* will contains plai json data (connection will be closed by the server
so there is no need of "#EOF".
* Communications
** Initialisation
1. Server wait for a client
2. Client can send:
#+BEGIN_SRC json
{
"type": "new-game"
}
#EOF
#+END_SRC
3. Server can reply:
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": false,
"snake": [[1,2],[1,3]],
"food": [[6,7]]
}
#+END_SRC
** Gameplay
*** Change Direction
1. When client is playing a game it can ask to the server to change snake direction:
#+BEGIN_SRC json
{
"type": "update",
"game-id": 1,
"direction": "left",
}
#EOF
#+END_SRC
2. Server can reply
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": false,
"snake": [[0,2],[1,2]],
"food": [[6,7]]
}
#+END_SRC
*** Refresh Screen
1. When no key are press (the snake is simply going straigth forward). So, client can send:
#+BEGIN_SRC json
{
"type": "update",
"game-id": 1,
"direction": null
}
#EOF
#+END_SRC
2. Server can reply:
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": false,
"snake": [[1,2],[0,2]],
"food": [[6,7]]
}
#+END_SRC
*** End Game
- When game is over server will send the following state message (switch game-over to true):
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": true,
"snake": [[0,2],[1,2]],
"food": [[6,7]]
}
#+END_SRC
- No reply is expected from the client and server will be in charge to free local memory.
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