aboutsummaryrefslogtreecommitdiff
path: root/client/c.py
diff options
context:
space:
mode:
Diffstat (limited to 'client/c.py')
-rw-r--r--client/c.py108
1 files changed, 108 insertions, 0 deletions
diff --git a/client/c.py b/client/c.py
new file mode 100644
index 0000000..7b7a3d6
--- /dev/null
+++ b/client/c.py
@@ -0,0 +1,108 @@
+# -*- coding: utf-8 -*-
+import socket, json, time
+import pygame
+
+# ---------- SOCKETS ----------
+
+RESP_BUFFER_LENGTH = 1024
+ip_adress="192.168.1.14"
+port=8090
+
+LARGEUR_BLOCK = 10
+NB_BLOCKS = 30
+LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
+
+def connect():
+ s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+ s.connect((ip_adress,port))
+ return s
+
+def sendData(data):
+ s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+ s.connect((ip_adress,port))
+ s.sendall(data.encode('utf-8'))
+ s.send('#EOF\n'.encode('utf-8'))
+ received = s.recv(RESP_BUFFER_LENGTH)
+ s.close()
+ return received
+
+def newGame():
+ received = sendData('{"type": "new-game"}')
+ return json.loads(received)
+
+def update(gameId = 1, direction = None):
+ data = {
+ "type" : "update",
+ "game-id": gameId,
+ "direction": direction
+ }
+ received = sendData(json.dumps(data))
+ return json.loads(received)
+
+# ---------- END SOCKETS ----------
+
+LARGEUR_BLOCK = 20
+NB_BLOCKS = 30
+LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
+
+pygame.init()
+ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN))
+
+snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha()
+snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
+
+appleSprite = pygame.image.load("apple-sprite.png").convert_alpha()
+appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
+
+def afficher(ecran, snakeCoords, fruitsCoords):
+ snake = []
+ for coords in snakeCoords:
+ if coords not in snake:
+ snake.append(coords)
+
+ pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN))
+ for coords in fruitsCoords:
+ ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
+
+ for coords in snake:
+ ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
+
+def handleControls(event, gameId):
+ if event.key == pygame.K_LEFT:
+ return update(gameId, 'left')
+ elif event.key == pygame.K_RIGHT:
+ return update(gameId, 'right')
+ elif event.key == pygame.K_UP:
+ return update(gameId, 'down')
+ elif event.key == pygame.K_DOWN:
+ return update(gameId, 'up')
+ else:
+ return None
+
+def main():
+ gameInit = newGame()
+ gameId = gameInit['ID']
+ up = gameInit
+
+ continuer = True
+
+ while continuer:
+ afficher(ecran, up['SNAKE'], up['FOOD'])
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ continuer = False
+ elif event.type == pygame.KEYDOWN:
+ updateTmp = handleControls(event, gameId)
+ print(updateTmp)
+ if updateTmp != None and 'TYPE' in updateTmp:
+ if updateTmp['TYPE'] != 'error':
+ up = updateTmp
+ time.sleep(0.2)
+ up = update(gameId)
+ pygame.display.flip()
+
+ pygame.quit()
+
+
+if __name__ == '__main__':
+ main() \ No newline at end of file