diff options
| author | Loic Guegan <manzerberdes@gmx.com> | 2019-05-11 17:52:01 +0200 |
|---|---|---|
| committer | Loic Guegan <manzerberdes@gmx.com> | 2019-05-11 17:52:01 +0200 |
| commit | e087c17c0536964950282177646ee81aba40699e (patch) | |
| tree | f98dd0f41e70d7442fc57fee8144013a69c3c82a /client/client.py | |
| parent | a39eedbcab2bbb8a10788792eeac4c075da867c6 (diff) | |
Remove useless clientTCP
Diffstat (limited to 'client/client.py')
| -rw-r--r-- | client/client.py | 89 |
1 files changed, 66 insertions, 23 deletions
diff --git a/client/client.py b/client/client.py index 67cece7..7b7a3d6 100644 --- a/client/client.py +++ b/client/client.py @@ -1,10 +1,12 @@ # -*- coding: utf-8 -*- -import socket, json +import socket, json, time import pygame +# ---------- SOCKETS ---------- + RESP_BUFFER_LENGTH = 1024 -ip_adress="127.0.0.1" -port=8080 +ip_adress="192.168.1.14" +port=8090 LARGEUR_BLOCK = 10 NB_BLOCKS = 30 @@ -18,8 +20,8 @@ def connect(): def sendData(data): s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((ip_adress,port)) - s.sendall(data) - s.send('#EOF\n') + s.sendall(data.encode('utf-8')) + s.send('#EOF\n'.encode('utf-8')) received = s.recv(RESP_BUFFER_LENGTH) s.close() return received @@ -37,29 +39,70 @@ def update(gameId = 1, direction = None): received = sendData(json.dumps(data)) return json.loads(received) -""" -def draw(up): +# ---------- END SOCKETS ---------- + +LARGEUR_BLOCK = 20 +NB_BLOCKS = 30 +LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS + +pygame.init() +ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN)) + +snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha() +snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK)) + +appleSprite = pygame.image.load("apple-sprite.png").convert_alpha() +appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK)) + +def afficher(ecran, snakeCoords, fruitsCoords): snake = [] - for coords in up['SNAKE']: + for coords in snakeCoords: if coords not in snake: snake.append(coords) + + pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN)) + for coords in fruitsCoords: + ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK)) - for i in range(10): - s = '' - for j in range(10): - for coords in snake: - if coords[0] == i and coords[1] == j: - s = s + '*' - else: - s = s + ' ' + for coords in snake: + ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK)) + +def handleControls(event, gameId): + if event.key == pygame.K_LEFT: + return update(gameId, 'left') + elif event.key == pygame.K_RIGHT: + return update(gameId, 'right') + elif event.key == pygame.K_UP: + return update(gameId, 'down') + elif event.key == pygame.K_DOWN: + return update(gameId, 'up') + else: + return None def main(): - #s = connect('192.168.1.14', 8090) gameInit = newGame() - up = update(gameInit['ID']) + gameId = gameInit['ID'] + up = gameInit + + continuer = True + + while continuer: + afficher(ecran, up['SNAKE'], up['FOOD']) + for event in pygame.event.get(): + if event.type == pygame.QUIT: + continuer = False + elif event.type == pygame.KEYDOWN: + updateTmp = handleControls(event, gameId) + print(updateTmp) + if updateTmp != None and 'TYPE' in updateTmp: + if updateTmp['TYPE'] != 'error': + up = updateTmp + time.sleep(0.2) + up = update(gameId) + pygame.display.flip() + + pygame.quit() + - while True: - direction = raw_input() - up = update(gameInit['ID'], direction) - draw(up) -""" +if __name__ == '__main__': + main()
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