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#pragma once
#include "ochess.hpp"
#include <string>
#include <unordered_map>
#define ELT_DIM 200
#define DEFAULT_SIZE 80
#define PIECE_SIZE_FACTOR 0.8 // Should be between 0 and 1
#define MAT_SIZE_FACTOR 0.4
#define DEFAULT_PIECE_THEME "assets/pieces/cburnett.png"
#define DEFAULT_SQUARE_THEME "assets/boards/chesscom_8bits.png"
/**
* @brief The in memory board theme (used by BoardCanvas)
*
*/
class Theme {
private:
std::unordered_map<char, wxImage> skin;
std::unordered_map<char, wxBitmap *> skin_scaled;
std::uint8_t square_radius;
wxMask *RoundedMask(std::uint32_t width, std::uint8_t corner);
public:
Theme();
/// @brief Create piece using two png file path
Theme(std::string piece, std::string square);
~Theme();
/// @brief Load piece skin image (break image tile into individual pieces)
void LoadPiecesSkin(wxImage skin);
/// @brief Load square skin image (break the 2 square tiles into individual squares)
void LoadSquaresSkin(wxImage iskin);
/// @brief Set pieces width
void ResizePieces(std::uint32_t width);
/// @brief Set squares width
void ResizeSquares(std::uint32_t width);
/// @brief Set square width and adjust piece size accordingly
void ResizeSquaresAndPieces(std::uint32_t width);
/// @brief Having rounded corners on squares
void SetSquareRadius(std::uint8_t radius);
std::uint8_t GetSquareRadius();
bool Zoom(int amount);
double GetPiecesSizes();
double GetSquaresSizes();
/**
* @brief Get bitmap of an element
*
* @param c For black pieces rnbkqp for white pieces RNBKQP and # for mate symbol and s for black square and S for white square
* @return wxBitmap*
*/
wxBitmap *Get(char c);
};
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