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#pragma once
#include "../Game.hpp"
#include "board/BoardCanvas.hpp"
#include "ochess.hpp"
#include "base_tab/gamebase/GameBase.hpp"
// Foreign events
wxDECLARE_EVENT(GAME_CHANGE, wxCommandEvent);
class GameTabLeftPanel : public TabGameLeftPanel {
std::shared_ptr<Game> game;
BoardCanvas *board_canvas;
bool repeat;
HalfMove *last_move;
std::vector<std::string> engine_arrows;
public:
GameTabLeftPanel(wxFrame *parent, std::shared_ptr<Game> game);
void Notify(bool skip_animation=false);
void OnPlay(wxCommandEvent &event);
void OnGotoMove(wxCommandEvent &event);
void OnRefreshBoard(wxCommandEvent &event);
void ApplyPreferences();
void SetSaveToolEnable(bool state){game_toolbar->EnableTool(0,state);};
void SetEngineArrows(std::vector<std::string> arrows);
};
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