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path: root/src/game_tab/left_panel/GameTabLeftPanel.cpp
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#include "GameTabLeftPanel.hpp"
#include <wx/clipbrd.h>

GameTabLeftPanel::GameTabLeftPanel(wxFrame *parent, std::shared_ptr<Game> game)
    : TabGameLeftPanel(parent), game(game), repeat(false) {

  // Configure toolbar (note that toolbar events are processed into the GameTab class)
  game_toolbar->AddTool(0, wxT("Save As"),
  wxArtProvider::GetBitmap(wxART_FILE_SAVE, wxART_TOOLBAR));
  game_toolbar->AddTool(1, wxT("Duplicate Game"),
  wxArtProvider::GetBitmap(wxART_COPY, wxART_TOOLBAR));

  // Add board
  board_canvas = new BoardCanvas((wxFrame *)this);
  main_sizer->Insert(1, board_canvas, 1, wxEXPAND);

  // Configure buttons
  swap_button->SetBitmapLabel(LoadPNG("swap"));
  zoomin_button->SetBitmapLabel(LoadPNG("zoomin"));
  zoomout_button->SetBitmapLabel(LoadPNG("zoomout"));

  // Configure FEN field
  fen_text_field->SetFont(wxFont(*wxNORMAL_FONT).Bold().Larger());

  last_move=game->GetCurrentMove();

  // Bind events:
  Bind(PLAY_MOVE_EVENT, &GameTabLeftPanel::OnPlay, this, wxID_ANY);
  Bind(wxEVT_BUTTON, [bc=board_canvas](wxCommandEvent &event){bc->Zoom(10);}, ZOOM_IN_BTN);
  Bind(wxEVT_BUTTON, [bc=board_canvas](wxCommandEvent &event){bc->Zoom(-10);}, ZOOM_OUT_BTN);
  Bind(wxEVT_BUTTON, [bc=board_canvas](wxCommandEvent &event){bc->Swap();}, SWAP_BTN);
  Bind(wxEVT_KEY_UP, [p=this](wxKeyEvent &e){p->repeat=false;});
  Bind(wxEVT_KEY_DOWN, [p=this](wxKeyEvent &e){
    if(e.GetKeyCode() == WXK_RIGHT){
      p->game->Next();
      p->Notify(true,false);
      p->repeat=true;
    } else if(e.GetKeyCode() == WXK_LEFT){
      p->game->Previous();
      p->Notify(true,true);
      p->repeat=true;
    }
    // Notify other classes
    wxCommandEvent event(GAME_CHANGE, p->GetId());
    event.SetEventObject(p);
    p->ProcessEvent(event);
  });
  Bind(wxEVT_MOUSEWHEEL, [p=this](wxMouseEvent& e){
    if(e.GetWheelRotation()<0){
      p->game->Next();
      p->Notify(true,false);
    }else {
      p->game->Previous();
      p->Notify(true,true);
    }
    // Notify other classes
    wxCommandEvent event(GAME_CHANGE, p->GetId());
    event.SetEventObject(p);
    p->ProcessEvent(event);
  });
}


void GameTabLeftPanel::OnPlay(wxCommandEvent &event) {
  wxLogDebug("Game tab received PLAY_MOVE_EVENT");
  if (game->Play(event.GetString().ToStdString())) {
    // Notify other classes
    wxCommandEvent event(GAME_CHANGE, GetId());
    event.SetEventObject(this);
    ProcessEvent(event);
  }
  // Refresh board canvas:
  Notify();
}

void GameTabLeftPanel::Notify(bool animate, bool backward) {
  wxLogDebug("Called!");
  // Update fen and captures
  std::string fen = game->GetFen();
  std::map<char, std::uint8_t> captures;
  HalfMove *m = game->GetCurrentMove();
  std::string src,dst;
  animate=false;
  backward=false;
  if (m != nullptr) {
    captures = m->GetLineCaptures();
    std::string absolute_move= m->GetAbsoluteMove();
    // Check if we should animate
    if(m->GetParent()==last_move){
      wxLogDebug("Animate animate next");
      animate=true;
      src=absolute_move.substr(0,2);
      dst=absolute_move.substr(2,2);
    } else if (m->GetMainline()==last_move){
      wxLogDebug("Animate Previous");
      animate=true;
      backward=true;
      src=absolute_move.substr(2,2);
      dst=absolute_move.substr(0,2);
    } else {
      wxLogDebug("Animate Previous");
      for(auto v: m->GetVariations()){
        if(v==last_move){
          animate=true;
          backward=true;
          src=absolute_move.substr(2,2);
          dst=absolute_move.substr(0,2);
        }
      }
    }
  }
  
  // Update board canvas:
  if(!animate){
    board_canvas->SetupBoard(chessarbiter::FENParser::Parse(fen).board,
                            game->IsBlackToPlay(), captures,
                            game->GetTag("White"),game->GetTag("Black"));
  }
  else{
    board_canvas->Animate(chessarbiter::FENParser::Parse(fen).board,
                            game->IsBlackToPlay(), captures,src,dst,repeat);
  }

  last_move=m;

  // Update fen field:
  fen_text_field->SetValue(game->GetFen());
}

void GameTabLeftPanel::ApplyPreferences() { board_canvas->ApplyPreferences(); }