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#pragma once
#include "ochess.hpp"
#include <algorithm>
#include <vector>
#define TERMS_IN(COL) (row.COL.find(terms) != std::string::npos)
#define BG_OPEN(INDEX) game_list->SetItemBackgroundColour(INDEX, *wxGREEN)
#define BG_DELETE(INDEX) game_list->SetItemBackgroundColour(INDEX, *wxRED)
#define BG_IMPORT(INDEX) game_list->SetItemBackgroundColour(INDEX, *wxBLUE)
#define DISPLAY_ALL_ROWS() {for(std::size_t i=0;i<rows.size();i++){DisplayRow(i);}}
///@brief Column content type
typedef std::string CType;
///@brief Row item content
typedef struct Item {
long id;
CType White;
CType Black;
CType Event;
CType Round;
CType Result;
CType Eco;
} RType;
/**
* @brief A manager for wxListCtrl that display games
*
*/
class GameListManager {
long game_counter;
wxListCtrl *game_list;
std::vector<long> deleted_games, opened_games, imported_games;
void DisplayRow(long id);
void ClearDisplayedRow();
public:
/// @brief Accessible outside (DO NOT MODIFY FROM OUTSIDE)
std::vector<RType> rows;
GameListManager(wxListCtrl *game_list);
/// @brief Add a game to the list
long AddGame(CType White,CType Black,CType Event,CType Round, CType Result, CType Eco);
void MarkItemAsOpen(long item);
void MarkItemAsDeleted(long item);
void MarkItemAsImported(long item);
/// @brief Clear the state of the GameListManager
void Clear();
/// @brief Return the id of the selected items
std::vector<long> GetSelectedItems();
/// @brief Get the game id from the item id
long GetItemGameId(long item);
/// @brief Filter the rows given terms
void Filter(std::string terms);
/// @brief Remove all filters
void ClearFilter();
/// @brief Sort items by the given column
void SortBy(short col);
};
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