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#include "GameListManager.hpp"
GameListManager::GameListManager(wxListCtrl *game_list): game_list(game_list), game_counter(0) {
game_list->InsertColumn(0, L"Id", wxLIST_FORMAT_LEFT, 50);
game_list->InsertColumn(1, L"White", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(2, L"Black", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(3, L"Event", wxLIST_FORMAT_LEFT, 150);
game_list->InsertColumn(4, L"Round", wxLIST_FORMAT_LEFT, 100);
game_list->InsertColumn(5, L"Result", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(6, L"ECO", wxLIST_FORMAT_LEFT, 200);
}
long GameListManager::AddGame(CType White,CType Black,CType Event,CType Round, CType Result, CType Eco){
// Update rows elements
rows.push_back({game_counter,White,Black,Event,Round,Result,Eco});
// Display the row
DisplayRow(game_counter);
long id=game_counter;
game_counter++;
return id;
}
void GameListManager::DisplayRow(long id){
RType row=rows[id];
long index =
game_list->InsertItem(game_counter, std::to_string(row.id)); // want this for col. 1
game_list->SetItem(index, 1, row.White);
game_list->SetItem(index, 2, row.Black);
game_list->SetItem(index, 3, row.Event);
game_list->SetItem(index, 4, row.Round);
game_list->SetItem(index, 5, row.Result);
game_list->SetItem(index, 6, row.Eco);
if(std::find(opened_games.begin(), opened_games.end(), row.id) != opened_games.end())
BG_OPEN(index);
if(std::find(deleted_games.begin(), deleted_games.end(), row.id) != deleted_games.end())
BG_DELETE(index);
if(std::find(imported_games.begin(), imported_games.end(), row.id) != imported_games.end())
BG_IMPORT(index);
}
void GameListManager::Clear(){
game_list->DeleteAllItems();
imported_games.clear();
deleted_games.clear();
opened_games.clear();
rows.clear();
game_counter=0;
}
void GameListManager::ClearDisplayedRow(){
game_list->DeleteAllItems();
}
void GameListManager::MarkItemAsOpen(long item){
opened_games.push_back(rows[item].id);
BG_OPEN(item);
}
void GameListManager::MarkItemAsDeleted(long item){
deleted_games.push_back(rows[item].id);
BG_DELETE(item);
}
void GameListManager::MarkItemAsImported(long item){
imported_games.push_back(rows[item].id);
BG_IMPORT(item);
}
void GameListManager::SortBy(short col){
ClearDisplayedRow();
switch(col){
case 1:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.White < b.White);});
break;
case 2:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.Black < b.Black);});
break;
case 3:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.Event < b.Event);});
break;
case 4:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.Round < b.Round);});
break;
case 5:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.Result < b.Result);});
break;
case 6:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.Eco < b.Eco);});
break;
default:
std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.id < b.id);});
}
DISPLAY_ALL_ROWS();
}
std::vector<long> GameListManager::GetSelectedItems(){
std::vector<long> items;
long selected = -1;
while ((selected = game_list->GetNextItem(selected, wxLIST_NEXT_ALL,
wxLIST_STATE_SELECTED)) !=
wxNOT_FOUND) {
items.push_back(selected);
}
return(items);
}
long GameListManager::GetItemGameId(long item){
wxListItem listItem;
listItem.m_itemId = item; // sets row
listItem.m_col = 0; // sets column to Id (column 0)
game_list->GetItem(listItem); // gets item
return std::stol(listItem.GetText().ToStdString());
}
void GameListManager::Filter(std::string terms){
ClearDisplayedRow();
for(int i=0;i<rows.size();i++){
RType row=rows[i];
if(TERMS_IN(White) ||
TERMS_IN(Black) ||
TERMS_IN(Event) ||
TERMS_IN(Round) ||
TERMS_IN(Result) ||
TERMS_IN(Eco)){
DisplayRow(i);
}
}
}
void GameListManager::ClearFilter() {
ClearDisplayedRow();
DISPLAY_ALL_ROWS();
}
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