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#include "BaseTab.hpp"
#include "AppendGameDialog.hpp"
#include <wx/filename.h>
BaseTab::BaseTab(wxFrame *parent, std::string base_file)
: TabBase(parent), TabInfos(TabInfos::BASE){
// Games tab
games_tab=new BaseGameTab((wxFrame *)notebook,base_file,this);
notebook->AddPage(games_tab, "Games list",true); // true for selecting the tab
// Import tab
import_tab=new BaseImportTab((wxFrame *)notebook,this);
notebook->AddPage(import_tab, "Import games");
// Manage tab
manage_tab=new BaseManageTab((wxFrame *)notebook);
notebook->AddPage(manage_tab, "Manage database");
RefreshLabel();
this->Bind(OPEN_GAME_EVENT, &BaseTab::OnNewGame, this, wxID_ANY);
}
void BaseTab::OnNewGame(wxCommandEvent &event){
std::shared_ptr<Game> *g = (std::shared_ptr<Game>*)event.GetClientData();
this->game=*g;
wxCommandEvent newGameEvent(NEW_GAME_EVENT, GetId());
newGameEvent.SetEventObject(this);
newGameEvent.SetClientData((TabInfos*)this);
ProcessEvent(newGameEvent);
}
void BaseTab::ApplyPreferences() {}
void BaseTab::RefreshLabel(){
SetLabel("Database XX");
}
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