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#pragma once
#include "ochess.hpp"
#include "GameListManager.hpp"
#include "gamebase/GameBase.hpp"
#include "BaseImportTab.hpp"
#include "BaseGameTab.hpp"
/**
* @brief A BaseTab sub-tab to manage games
*
*/
class BaseManageTab : public TabBase_TabManage {
/// Never free the following pointers in that class
std::shared_ptr<GameListManager> glm;
std::shared_ptr<GameBase> base;
/// Pointers for data access
BaseImportTab *import_tab;
BaseGameTab *games_tab;
bool has_pending_events;
public:
BaseManageTab(wxFrame *parent, std::shared_ptr<GameBase> db,
std::shared_ptr<GameListManager> glm, BaseImportTab *import_tab, BaseGameTab *games_tab);
void RefreshInformations();
void Reset(std::shared_ptr<GameBase> db);
bool HasPendingEvents(){return(has_pending_events);};
};
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