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#include "BaseImportTab.hpp"
BaseImportTab::BaseImportTab(wxFrame *parent):
TabBase_TabImport(parent)
{
for (TabInfos *i : wxGetApp().ListTabInfos()) {
if (i->type == TabInfos::GAME || i->type == TabInfos::BASE) {
wxWindow *win = dynamic_cast<wxWindow *>(i);
opened_game_list->Append(win->GetLabel(),i);
opened_game_list->SetSelection(0);
}
}
}
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