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#include "MainWindow.hpp"
#include "ChessArbiter.hpp"
#include "engine_tab/EngineTab.hpp"
#include "pgnp.hpp"
#include "preferences/preferences.hpp"
wxDEFINE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
wxDEFINE_EVENT(NEW_GAME_EVENT, wxCommandEvent);
/// ---------- MainWindow ----------
MainWindow::MainWindow()
: wxFrame(NULL, wxID_ANY, "OChess: The Open Chess software",
wxDefaultPosition, wxSize(1500, 1000)),
prefsEditor(NULL) {
CreateStatusBar();
SetStatusText("OChess");
/// File menu
wxMenu *menuFile = new wxMenu;
menuFile->Append(1, "Open", "Open file");
Bind(wxEVT_MENU, &MainWindow::OnOpen, this, 1);
menuFile->AppendSeparator();
menuFile->Append(10, "Save", "Save current game");
menuFile->Append(11, "Save As", "Save current game as");
menuFile->AppendSeparator();
menuFile->Append(4, "Settings", "Configure OChess");
Bind(wxEVT_MENU, &MainWindow::OnSettings, this, 4);
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT);
Bind(wxEVT_MENU, &MainWindow::OnExit, this, wxID_EXIT);
// Game menu
menuGame = new wxMenu;
menuGame->Append(2, "New", "Create new game");
Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 2);
menuGame->Append(3, "New from FEN", "Create new game using FEN");
Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 3);
// Game base menu
wxMenu *menuBase = new wxMenu;
menuBase->Append(5, "New", "Create new database");
// Engine menu
wxMenu *engineMenu = new wxMenu;
engineMenu->Append(6, "New", "Create a new engine configuration");
/// Menu bar
menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuGame, "&Game");
menuBar->Append(menuBase, "&Database");
menuBar->Append(engineMenu, "&Engines");
SetMenuBar(menuBar);
// Create the wxNotebook widget
notebook = new wxAuiNotebook(this, wxID_ANY);
NewGame(new Game());
Bind(wxEVT_AUINOTEBOOK_PAGE_CHANGED, &MainWindow::OnPageChange, this,
wxID_ANY);
Bind(REFRESH_TAB_TITLE, &MainWindow::OnRefreshTabTitle, this, wxID_ANY);
Bind(NEW_GAME_EVENT, &MainWindow::OnNewGame, this, wxID_ANY);
Bind(wxEVT_CLOSE_WINDOW, &MainWindow::OnClose, this);
/*BaseTab *bt = new BaseTab((wxFrame *)notebook,
"/home/loic/hartwig_tests.pgn"); notebook->AddPage(bt, bt->GetLabel());
notebook->SetSelection(notebook->GetPageIndex(bt));*/
/*EngineTab *bt = new EngineTab((wxWindow *)notebook,
"/home/loic/.local/bin/stockfish"); notebook->AddPage(bt, bt->GetLabel());
notebook->SetSelection(notebook->GetPageIndex(bt));*/
}
void MainWindow::OnSettings(wxCommandEvent &event) {
if (prefsEditor != NULL) {
delete prefsEditor;
}
prefsEditor = new wxPreferencesEditor("Preferences");
prefsEditor->AddPage(new BoardPrefs());
prefsEditor->AddPage(new EditorPrefs());
prefsEditor->Show(this);
}
void MainWindow::ApplyPreferences() {
for (int i = 0; i < notebook->GetPageCount(); i++) {
TabInfos *infos = dynamic_cast<TabInfos *>(notebook->GetPage(i));
infos->ApplyPreferences();
}
}
void MainWindow::OnExit(wxCommandEvent &event) { Close(true); }
std::vector<TabInfos *> MainWindow::ListTabInfos() {
std::vector<TabInfos *> tinfos;
for (int i = 0; i < notebook->GetPageCount(); i++) {
tinfos.push_back(dynamic_cast<TabInfos *>(notebook->GetPage(i)));
}
return (tinfos);
}
void MainWindow::OnClose(wxCloseEvent &e) {
if (prefsEditor != NULL) {
prefsEditor->Dismiss();
}
e.Skip();
}
void MainWindow::OnOpen(wxCommandEvent &event) {
wxFileDialog openFileDialog(this, _("Open file"), "", "",
"PGN files (*.pgn)|*.pgn",
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
if (openFileDialog.ShowModal() != wxID_CANCEL) {
std::string path = openFileDialog.GetPath().ToStdString();
// Test base tab
BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
notebook->AddPage(bt, bt->GetLabel());
notebook->SetSelection(notebook->GetPageIndex(bt));
}
}
void MainWindow::OnMenuNewGame(wxCommandEvent &event) {
if (event.GetId() == 3) {
wxTextEntryDialog *dial =
new wxTextEntryDialog(NULL, wxT("Enter FEN:"), wxT("Error"));
if (dial->ShowModal() == wxID_OK) {
try {
NewGame(new Game(dial->GetValue().ToStdString()));
} catch (...) {
SHOW_DIALOG_ERROR("Invalid FEN");
}
}
} else {
NewGame(new Game());
}
}
void MainWindow::OnNewGame(wxCommandEvent &event) {
Game *g = (Game *)event.GetClientData();
NewGame(g);
}
void MainWindow::OnPageChange(wxAuiNotebookEvent &event) {
TabInfos *infos = dynamic_cast<TabInfos *>(notebook->GetCurrentPage());
if (infos->type != TabInfos::GAME) {
for (short i = 10; i < 20; i++) {
if (menuGame->FindChildItem(i) != NULL) {
menuGame->Enable(i, false);
}
}
}
}
void MainWindow::OnRefreshTabTitle(wxCommandEvent &event) {
GameTab *win = dynamic_cast<GameTab *>(event.GetEventObject());
int page = notebook->GetPageIndex(win);
if (page != wxNOT_FOUND) {
notebook->SetPageText(page, win->GetLabel());
}
}
void MainWindow::NewGame(Game *game) {
GameTab *gt = new GameTab((wxFrame *)notebook, game);
notebook->AddPage(gt, gt->GetLabel());
notebook->SetSelection(notebook->GetPageIndex(gt));
}
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