/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487) // http://www.wxformbuilder.org/ // // PLEASE DO *NOT* EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #include "BasePanelBF.h" /////////////////////////////////////////////////////////////////////////// BasePanelBF::BasePanelBF( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxPanel( parent, id, pos, size, style, name ) { wxBoxSizer* main_sizer; main_sizer = new wxBoxSizer( wxVERTICAL ); wxBoxSizer* top_sizer; top_sizer = new wxBoxSizer( wxHORIZONTAL ); current_base_label = new wxStaticText( this, wxID_ANY, wxT("Current base:"), wxDefaultPosition, wxDefaultSize, 0 ); current_base_label->Wrap( -1 ); top_sizer->Add( current_base_label, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 ); current_base = new wxTextCtrl( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 ); top_sizer->Add( current_base, 1, wxALIGN_CENTER_VERTICAL|wxALL, 5 ); open_button = new wxButton( this, wxID_ANY, wxT("Open"), wxDefaultPosition, wxDefaultSize, 0 ); top_sizer->Add( open_button, 0, wxALL, 5 ); save_as_button = new wxButton( this, wxID_ANY, wxT("Save as"), wxDefaultPosition, wxDefaultSize, 0 ); top_sizer->Add( save_as_button, 0, wxALL, 5 ); main_sizer->Add( top_sizer, 0, wxEXPAND, 5 ); game_list = new wxListCtrl( this, wxID_ANY, wxDefaultPosition, wxSize( -1,-1 ), wxLC_ICON ); main_sizer->Add( game_list, 1, wxALL|wxEXPAND, 5 ); wxBoxSizer* bottom_sizer; bottom_sizer = new wxBoxSizer( wxHORIZONTAL ); delete_button = new wxButton( this, wxID_ANY, wxT("Delete"), wxDefaultPosition, wxDefaultSize, 0 ); bottom_sizer->Add( delete_button, 0, wxALL, 5 ); main_sizer->Add( bottom_sizer, 0, wxEXPAND, 5 ); this->SetSizer( main_sizer ); this->Layout(); } BasePanelBF::~BasePanelBF() { }