/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487) // http://www.wxformbuilder.org/ // // PLEASE DO *NOT* EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #include "AppendGameDialogBF.h" /////////////////////////////////////////////////////////////////////////// AppendGameDialogBF::AppendGameDialogBF( wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style ) : wxDialog( parent, id, title, pos, size, style ) { this->SetSizeHints( wxDefaultSize, wxDefaultSize ); wxBoxSizer* main_sizer; main_sizer = new wxBoxSizer( wxVERTICAL ); main_label = new wxStaticText( this, wxID_ANY, wxT("Please select games to import:"), wxDefaultPosition, wxDefaultSize, 0 ); main_label->Wrap( -1 ); main_sizer->Add( main_label, 0, wxALL|wxEXPAND, 5 ); game_list = new wxListBox( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_MULTIPLE ); main_sizer->Add( game_list, 1, wxALL|wxEXPAND, 5 ); wxBoxSizer* bSizer5; bSizer5 = new wxBoxSizer( wxHORIZONTAL ); bSizer5->Add( 0, 0, 1, wxEXPAND, 5 ); cancel_button = new wxButton( this, ID_DIALOG_CANCEL_BUTTON, wxT("Cancel"), wxDefaultPosition, wxDefaultSize, 0 ); bSizer5->Add( cancel_button, 0, wxALL, 5 ); import_button = new wxButton( this, ID_DIALOG_IMPORT_BUTTON, wxT("Import"), wxDefaultPosition, wxDefaultSize, 0 ); bSizer5->Add( import_button, 0, wxALL, 5 ); main_sizer->Add( bSizer5, 0, wxEXPAND, 5 ); this->SetSizer( main_sizer ); this->Layout(); this->Centre( wxBOTH ); } AppendGameDialogBF::~AppendGameDialogBF() { }