From d6ed30d276d0e2688051ed8d6fe542a331e5ac90 Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Mon, 9 Jan 2023 18:38:19 +0100 Subject: Improve engine arrows --- src/game_tab/left_panel/board/BoardCanvas.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game_tab/left_panel/board/BoardCanvas.hpp') diff --git a/src/game_tab/left_panel/board/BoardCanvas.hpp b/src/game_tab/left_panel/board/BoardCanvas.hpp index a764fee..553994c 100644 --- a/src/game_tab/left_panel/board/BoardCanvas.hpp +++ b/src/game_tab/left_panel/board/BoardCanvas.hpp @@ -97,9 +97,9 @@ class BoardCanvas : public wxPanel { GameState gs; /// @brief Draw an arrow from a source point to a destination point on DC - void DrawArrow(wxDC &dc, int xsrc, int ysrc, int xdst, int ydst); + void DrawArrow(wxDC &dc, int xsrc, int ysrc, int xdst, int ydst, std::uint8_t thickness=50); /// @brief Draw an arrow with a L shape (such as knight moves) - void DrawLArrow(wxDC &dc, int xsrc, int ysrc, int xdst, int ydst, bool flip=false); + void DrawLArrow(wxDC &dc, int xsrc, int ysrc, int xdst, int ydst, bool flip=false, std::uint8_t thickness=50); public: BoardCanvas(wxFrame *parent); -- cgit v1.2.3