From a9b9ed95f39cff40710e74ed81fdedee1cfad9e2 Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Wed, 10 May 2023 10:49:31 +0200 Subject: Remove all warnings from source code --- src/game_tab/left_panel/board/BoardCanvas.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'src/game_tab/left_panel/board/BoardCanvas.cpp') diff --git a/src/game_tab/left_panel/board/BoardCanvas.cpp b/src/game_tab/left_panel/board/BoardCanvas.cpp index 027015b..f4bda90 100644 --- a/src/game_tab/left_panel/board/BoardCanvas.cpp +++ b/src/game_tab/left_panel/board/BoardCanvas.cpp @@ -11,8 +11,8 @@ tmp=rot_m.TransformPoint(tmp); \ wxDEFINE_EVENT(PLAY_MOVE_EVENT, wxCommandEvent); BoardCanvas::BoardCanvas(wxFrame *parent) - : wxPanel(parent), black_side(false), frozen(false), - lock_square_size(false), t(new Theme()), t_captures(new Theme()) { + : wxPanel(parent), t(new Theme()), t_captures(new Theme()), black_side(false), frozen(false), + lock_square_size(false) { color_arrows=wxColour(145, 233, 255); is_dragging = false; valid_drag = false; @@ -64,11 +64,12 @@ BoardCanvas::BoardCanvas(wxFrame *parent, std::uint32_t square_width, : BoardCanvas(parent) { t->ResizeSquaresAndPieces(square_width); t_captures->ResizePieces(t->GetPiecesSizes() * CAPTURE_FACTOR); - this->frozen = true; + this->frozen = frozen; lock_square_size = true; } void BoardCanvas::OnPaint(wxPaintEvent &event) { + UNUSED(event); wxBufferedPaintDC dc(this); dc.SetBackground(*wxWHITE_BRUSH); dc.Clear(); @@ -90,7 +91,6 @@ void BoardCanvas::OnPaint(wxPaintEvent &event) { else { // Reuse buffer and animate dc.DrawBitmap(*adata.buffer, 0, 0, true); - double percent=adata.frame/adata.frames; // Draw moving piece dc.DrawBitmap(*t->Get(adata.piece_moved), adata.src.x + adata.frame*(adata.transVect.x/adata.frames), @@ -174,7 +174,6 @@ void BoardCanvas::Animate(const GameState &new_gs, const std::string &src, const int frame_duration=(1000/adata.fps); adata.frame=0; adata.frames=adata.duration/frame_duration; // total number of frames - int time_per_frame=adata.duration/adata.frames; wxStopWatch sw; for(int i=adata.frames;i>0;i--){ Refresh(); @@ -220,7 +219,7 @@ void BoardCanvas::DrawBoard(wxDC &dc) { } // Draw highlighted squares - for(int i=0;i<(gs.squares_hl.size()+squares_hl.size());i++){ + for(std::size_t i=0;i<(gs.squares_hl.size()+squares_hl.size());i++){ const GameState::Square &s=i0) ? angle=angle : -angle; + angle= (vect.y>0) ? angle : -angle; // Translate starting point (xsrc,ysrc) about arrows_offset px to not start on the center of the square (less confusing visually) double k=arrows_offset/length; -- cgit v1.2.3