From 3efabf1c331bef94d27e2818ab734a02dc401dfe Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Thu, 29 Dec 2022 10:08:22 +0100 Subject: Implement pieces move animations --- src/game_tab/GameTab.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/game_tab/GameTab.cpp') diff --git a/src/game_tab/GameTab.cpp b/src/game_tab/GameTab.cpp index 55d7848..40a1c71 100644 --- a/src/game_tab/GameTab.cpp +++ b/src/game_tab/GameTab.cpp @@ -28,6 +28,22 @@ GameTab::GameTab(wxFrame *parent, std::shared_ptr game) Bind(REFRESH_TAB_TITLE, &GameTab::OnRefreshTabTitle, this, wxID_ANY); Bind(GAME_CHANGE, &GameTab::OnGameChange, this, wxID_ANY); + splitter->Bind(wxEVT_KEY_DOWN, [p=this,bp=board_panel,ed=editor_panel](wxKeyEvent &e){ + if(e.GetKeyCode() == WXK_RIGHT){ + bp->NextMove(true); + } else if(e.GetKeyCode() == WXK_LEFT){ + bp->PreviousMove(true); + } + ed->Notify(); + }); + splitter->Bind(wxEVT_KEY_UP, [p=this,bp=board_panel,ed=editor_panel](wxKeyEvent &e){ + if(e.GetKeyCode() == WXK_RIGHT){ + bp->NextMove(false); + } else if(e.GetKeyCode() == WXK_LEFT){ + bp->PreviousMove(false); + } + ed->Notify(); + }); } void GameTab::OnGameChange(wxCommandEvent &event) { -- cgit v1.2.3