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authorLoic Guegan <manzerbredes@mailbox.org>2023-01-01 14:12:57 +0100
committerLoic Guegan <manzerbredes@mailbox.org>2023-01-01 14:12:57 +0100
commit679c735596168228ad0df4e42a3768c61c809a40 (patch)
treeacec93ad61c3ba26a997a3835079c48fcf911d72 /src/game_tab/left_panel/board/BoardCanvas.hpp
parent8bf9e7e7b5b963b8be3916c4926e9cade3064eb8 (diff)
Improve game tab
Diffstat (limited to 'src/game_tab/left_panel/board/BoardCanvas.hpp')
-rw-r--r--src/game_tab/left_panel/board/BoardCanvas.hpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game_tab/left_panel/board/BoardCanvas.hpp b/src/game_tab/left_panel/board/BoardCanvas.hpp
index 30f0d06..b26526f 100644
--- a/src/game_tab/left_panel/board/BoardCanvas.hpp
+++ b/src/game_tab/left_panel/board/BoardCanvas.hpp
@@ -50,12 +50,6 @@ typedef struct AnimState {
int duration,duration_fast;
/// @brief Animation FPS
std::uint8_t fps;
- /// @brief Board to draw at the end of the animation
- std::string final_board;
- /// @brief Which player is to move at the end of the animation
- bool final_is_black_turn;
- /// @brief Final state of captured pieces at the end of the animation
- std::map<char, std::uint8_t> final_captures;
/// @brief Current animated piece
char piece_moved;
/// @brief Starting point of the animated piece