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authorLoic Guegan <manzerbredes@mailbox.org>2022-12-29 10:08:22 +0100
committerLoic Guegan <manzerbredes@mailbox.org>2022-12-29 10:08:22 +0100
commit3efabf1c331bef94d27e2818ab734a02dc401dfe (patch)
tree78f5e01f697934387f2c85cdc804a73ac08d2ef3 /src/game_tab/Game.cpp
parent7187e6d6ee8d2cec38cd9580e315a00d0c763e99 (diff)
Implement pieces move animations
Diffstat (limited to 'src/game_tab/Game.cpp')
-rw-r--r--src/game_tab/Game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game_tab/Game.cpp b/src/game_tab/Game.cpp
index 1bc1e4c..39605ce 100644
--- a/src/game_tab/Game.cpp
+++ b/src/game_tab/Game.cpp
@@ -84,7 +84,7 @@ bool Game::Play(std::string move) {
std::string fen = GetFen();
arbiter.Setup(fen);
if (arbiter.Play(move)) {
- HalfMove *m = new HalfMove(arbiter.GetSAN(), arbiter.GetFEN());
+ HalfMove *m = new HalfMove(move, arbiter.GetSAN(), arbiter.GetFEN());
char capture = arbiter.GetCapture();
if (capture != ' ') {
wxLogDebug("%c", capture);