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authorLoic Guegan <manzerbredes@mailbox.org>2022-02-25 11:13:35 +0100
committerLoic Guegan <manzerbredes@mailbox.org>2022-02-25 11:13:35 +0100
commit64dec753e7a6594a8b68f7978773e80353d8e869 (patch)
treece8b862fde15c51b8b981f1d628f0d43cc2bfdc7 /src/base_tab/gamebase/GameBase.hpp
parent6f866f55ee39c5f92c600ab33e787f628b00c1a4 (diff)
Enable PGN save (slow for now so do not use it).
Diffstat (limited to 'src/base_tab/gamebase/GameBase.hpp')
-rw-r--r--src/base_tab/gamebase/GameBase.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/base_tab/gamebase/GameBase.hpp b/src/base_tab/gamebase/GameBase.hpp
index 828248c..db58bcc 100644
--- a/src/base_tab/gamebase/GameBase.hpp
+++ b/src/base_tab/gamebase/GameBase.hpp
@@ -1,10 +1,16 @@
#pragma once
#include "game_tab/Game.hpp"
+#include <algorithm>
+#include <vector>
class GameBase {
public:
virtual Game *GetGame(std::uint32_t id) = 0;
+ virtual void Save(std::vector<std::uint32_t> to_ignore,
+ std::vector<GameBase *> new_games_bases,
+ std::vector<Game *> new_games) = 0;
+ virtual Game *GetCurrentGame() = 0;
virtual bool NextGame() = 0;
virtual std::string GetTag(std::string tag) = 0;
virtual void Reset() = 0;