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authorLoic Guegan <manzerbredes@mailbox.org>2022-02-25 08:49:57 +0100
committerLoic Guegan <manzerbredes@mailbox.org>2022-02-25 08:49:57 +0100
commit416ab7635d74f04797c067c185df35f8476d87c1 (patch)
tree4270a7fc5aee487abdc3151576db1ef4f0d895c2 /src/MainWindow.cpp
parent9b2ebc19a6c4070bc5bcf33e905471cf7c80dd72 (diff)
Update GUI
Diffstat (limited to 'src/MainWindow.cpp')
-rw-r--r--src/MainWindow.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/MainWindow.cpp b/src/MainWindow.cpp
index e831d89..5c1a87f 100644
--- a/src/MainWindow.cpp
+++ b/src/MainWindow.cpp
@@ -19,25 +19,32 @@ MainWindow::MainWindow()
wxMenu *menuFile = new wxMenu;
menuFile->Append(1, "Open", "Open file");
Bind(wxEVT_MENU, &MainWindow::OnOpen, this, 1);
+ menuFile->AppendSeparator();
+ menuFile->Append(10, "Save", "Save current game");
+ menuFile->Append(11, "Save As", "Save current game as");
+ menuFile->AppendSeparator();
menuFile->Append(4, "Settings", "Configure OChess");
Bind(wxEVT_MENU, &MainWindow::OnSettings, this, 4);
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT);
Bind(wxEVT_MENU, &MainWindow::OnExit, this, wxID_EXIT);
+ // Game menu
menuGame = new wxMenu;
menuGame->Append(2, "New", "Create new game");
Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 2);
menuGame->Append(3, "New from FEN", "Create new game using FEN");
Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 3);
- menuGame->AppendSeparator();
- menuGame->Append(10, "Save", "Save current game");
- menuGame->Append(11, "Save As", "Save current game as");
+
+ // Game base menu
+ wxMenu *menuBase = new wxMenu;
+ menuBase->Append(5, "New", "Create new database");
/// Menu bar
menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuGame, "&Game");
+ menuBar->Append(menuBase, "&Database");
SetMenuBar(menuBar);
// Create the wxNotebook widget
@@ -145,7 +152,7 @@ void MainWindow::OnMenuNewGame(wxCommandEvent &event) {
}
void MainWindow::OnNewGame(wxCommandEvent &event) {
- Game *g=(Game*)event.GetClientData();
+ Game *g = (Game *)event.GetClientData();
NewGame(g);
}