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| author | Loic Guegan <manzerbredes@mailbox.org> | 2023-01-02 18:50:01 +0100 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2023-01-02 18:50:01 +0100 |
| commit | 9875e7514ff6977fb6e861920b5b22e57a4d71b3 (patch) | |
| tree | 221e19c719ab71f4badee044f4495da5794e1a48 | |
| parent | 7077fef33e648c266635bda2cf55fc6a6ed303db (diff) | |
Update metadata
| -rw-r--r-- | README.md | 8 | ||||
| -rw-r--r-- | TODO.md | 12 |
2 files changed, 15 insertions, 5 deletions
@@ -19,11 +19,9 @@ Requires *CMake* and *wxWidgets*: > mkdir ./build && cd ./build > cmake ../ && make -## Ongoing development - - Add support for *.si4* file format - - Improving user experience - - Analyze and generate game reports - - Many more features... +## Notes + +OChess is still in early development stage. For more informations, please read the `TODO.md` file. ## Satellites projects OChess is based on several satellite projects that implement individual and independant features: @@ -0,0 +1,12 @@ +# TODO + +## Before releasing v0.1.0 + - [ ] In BoardCanvas search for a workaround of the dynamic allocation of adata.buffer (on canvas resize) + - [ ] Bind the chess game editor settings to EditorPrefs.hpp + + ## Additional Features + - [ ] Add a live evaluation bar to the BoardCanvas + - [ ] Be able to play against an engine + - [ ] Implement full chess engine game analyzer/annotator + - [ ] Handle .si4 databases + - [ ] Implement a page system for large databases (load massive databases per pages instead of entirely)
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