From 64917e3504c32f09a503675f3e43a362508725de Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Tue, 26 Dec 2023 09:06:40 +0100 Subject: Minor changes --- src/main.c | 33 ++++++++++++++++----------------- 1 file changed, 16 insertions(+), 17 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index 7591627..ea8d606 100644 --- a/src/main.c +++ b/src/main.c @@ -1,34 +1,33 @@ #include "screen.h" #include "mem.h" #include "vcpu.h" - #include + +#define ROM "../roms/chip8-test-suite/6-keypad.ch8" +//#define ROM "../roms/games/pong_1player.ch8" + int main(int argc, char *argv[]) { - /* unsigned char byte=137; */ - /* unsigned char u,t,h; */ - /* VCPUDoubleDabble(byte,&u,&t,&h); */ - /* printf("%d: %01d%01d%01d\n",byte,h,t,u); */ - /* return 0; */ // Initialize MemInit(); - MemLoadROM("../roms/games/paddles.ch8"); - + MemLoadROM(ROM); ScreenInit(800,400); VCPUInit(); - // MemDump(); - int i=0; + // Set game to run at very high FPS (prevent raylib to interfer with emulator FPS) + SetTargetFPS(VCPU_FREQ*100); + + // Emulator main loop + int i=0; while (!WindowShouldClose()){ - for(int i=0;i<30;i++){ - VCPUFetch(); - VCPUDecode(); - VCPUExecute(); - } - ScreenUpdate(); + VCPUTick(); + if(i%600 == 0) + printf("tick\n"); + i++; } - + + // Close screen ScreenClose(); return 0; -- cgit v1.2.3