blob: b7c1f9f4a0a10fc6e820c87f9a20c762eacc662b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#ifndef DEF_GRID
#define DEF_GRID
/* Grid.h
* Defines the class Grid
* A grid contains a table of cells the game will be set on
* Creators : krilius, manzerbredes
* Date : 29/04/2015 */
#include <iostream>
#include <vector>
//#include "ModelConstants.hpp"
#include "Cell.hpp"
#include "./Elements/StringElement.hpp"
class Grid
{
private:
int m_size;
std::vector<std::vector<Cell<StringElement>*> > m_table;
public:
Grid(int size);
~Grid();
void show();
bool isEmpty(int i, int j);
bool gridIsFull();
int getNRows();
int getNCols();
void setCell(int i, int j, Cell<StringElement> *cell);
Cell<StringElement>* getCell(short i, short j);
};
#endif
|