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#include "../Skin.hpp"
std::vector<sf::Color> skin::loadShader(std::string skinName){
std::vector<sf::Color> skinLoaded;
std::ifstream skinFile("./bin/skin/"+skinName+"/skin.txt");
try{
if(!skinFile.is_open())
throw 1;
}
catch(int code){
std::cout << "Failed to open skin " + skinName + "check the location and the permissions !";
exit(code);
}
std::string line;
std::vector<std::string> linesVector;
while (std::getline(skinFile, line))
{
if(!line.empty() && !skin::containOnlySpace(line))
linesVector.push_back(line);
}
linesVector=skin::removeComments(linesVector);
for(int i=0;i<linesVector.size();i++){
std::vector<int> rgba;
rgba=skin::extractRGBA(linesVector.at(i));
if(rgba.size()==3)
skinLoaded.push_back(sf::Color(rgba.at(0), rgba.at(1), rgba.at(2)));
else
skinLoaded.push_back(sf::Color(rgba.at(0), rgba.at(1), rgba.at(2),rgba.at(3)));
}
return skinLoaded;
}
std::vector<std::string> skin::removeComments(std::vector<std::string> linesVector){
std::vector<std::string> linesWitouthCom;
for(int i=0;i<linesVector.size();i++){
std::string currentLine(linesVector.at(i));
if(currentLine[0]!='#'){
size_t posCom=currentLine.find("#");
if(posCom != std::string::npos)
linesWitouthCom.push_back(currentLine.erase(posCom,currentLine.size()));
else
linesWitouthCom.push_back(currentLine);
}
}
return linesWitouthCom;
}
bool skin::containOnlySpace(std::string line){
for(int i=0;i<line.size();i++){
if(line[i] != ' ')
return false;
}
return true;
}
std::vector<int> skin::extractRGBA(std::string line){
std::vector<int> rgba;
std::string numberFound;
int start=0;
try {
for(int j=0;j<3;j++){
for(int i=start;i<line.size();i++){
char ch=line.at(i);
if(ch>='0' && ch <='9'){
numberFound.push_back(ch);
}
else if(ch==' ' && numberFound.size() > 0){
start=i;
break;
}
}
rgba.push_back(std::stoi(numberFound));
numberFound.clear();
}
if(rgba.size()<3 || rgba.size()>4){
throw "Invalid thème format";
exit(1);
}
}
catch(std::string error){
std::cout << error;
exit(1);
}
return rgba;
}
std::vector<sf::Color> skin::loadSkin(std::string skinName){
sf::Image game;
game.loadFromFile("bin/skin/"+skinName+"/game.png");
std::vector<sf::Color> skin;
//Background
skin.push_back(game.getPixel(0,0)); //Background MainWindow
skin.push_back(game.getPixel(76,243)); //Background cells
skin.push_back(game.getPixel(61,227)); //Background grid color
skin.push_back(game.getPixel(326,58)); //Score bg
skin.push_back(game.getPixel(441,58)); //Best score bg
skin.push_back(sf::Color(143,122,102)); //Button bg
skin.push_back(sf::Color(238,228,218,186)); //Game over color bg
//Font
skin.push_back(game.getPixel(65,105)); //Title font color
skin.push_back(game.getPixel(348,78)); //Score title fontcolor
skin.push_back(game.getPixel(468,77)); //Best score title font color
skin.push_back(game.getPixel(400,96)); //Score font color
skin.push_back(game.getPixel(484,97)); //Best score font color
skin.push_back(game.getPixel(128,660)); //2 and 4 font color
skin.push_back(game.getPixel(359,661)); //other number font Color
skin.push_back(sf::Color(143,122,102)); //game over font
//Skin 2 et le 4
skin.push_back(game.getPixel(70,597)); //2
skin.push_back(game.getPixel(190,597)); //4
//Skin 8 à 64
skin.push_back(game.getPixel(311,597)); //8
skin.push_back(game.getPixel(431,597)); //16
skin.push_back(game.getPixel(71,477)); //32
skin.push_back(game.getPixel(191,477)); //64
//Skin 128 à 2048
skin.push_back(game.getPixel(312,477)); //128
skin.push_back(game.getPixel(431,477)); //256
skin.push_back(game.getPixel(71,358)); //512
skin.push_back(game.getPixel(191,358)); //1024
skin.push_back(game.getPixel(311,358)); //2048
//Skin for other number
skin.push_back(game.getPixel(432,358)); //More than 2048
return skin;
}
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