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#include "./ConsoleController.hpp"
#include <SFML/Window/Keyboard.hpp>
#include "../../Model/ModelConstants.hpp"
ConsoleController::ConsoleController()
{
m_game = new Game();
}
ConsoleController::~ConsoleController()
{
delete m_game;
}
void ConsoleController::play()
{
std::cout << "Use arrows to play !" << std::endl;
//Init keyPress
Direction keyPress;
//Display the first grid
m_game->showGrid();
//Start game
while (!m_game->isOver())
{
//Wait for keypress
while(1){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
keyPress=LEFT;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
//Wait for release
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
keyPress=RIGHT;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
//Wait for release
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
keyPress=UP;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
//Wait for release
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
// la touche "flèche gauche" est enfoncée : on bouge le personnage
keyPress=DOWN;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
//Wait for release
}
break;
}
}
//Check for keypress
switch (keyPress)
{
case UP:
std::cout << "up" << std::endl;
break;
case DOWN:
std::cout << "down" << std::endl;
break;
case LEFT:
std::cout << "left" << std::endl;
break;
case RIGHT:
std::cout << "right" << std::endl;
break;
default:
break;
}
//Show the Grid
m_game->showGrid();
std::cout << std::endl;
//Pop new number
m_game->pop();
}
}
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